Restwell Keep


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A D&DI location

Here and there, standing on the narrow edge between civilization and the hungry dark, stand a few bastions of justice and law. Restwell Keep, so named by its current inhabitants, is one such edifice. Founded ages ago by a long forgotten lord, Restwell has kept a sentinel’s post over the Chaos Scar for time out of mind. It has served as a hobgoblin warlord’s fortress, a bandit gang’s hideout, and now as an outpost of civilization in a monster-infested wilderness.

Restwell Keep consists of an outer wall with an interior bisected into northern and southern ends
by an inner wall, called the inner bailey and outer bailey respectively. The inner bailey is home to Lord Drysdale and his coterie of soldiers and advisors. He dwells within a small fortress, the keep’s final line of defense, nestled against the northern wall.
A large, open area between the fortress and the interior wall hosts a parade ground and stables for Drysdale’s cavalry.

Restwell Keep History

1. Main Gate 9. Fountain Square
2. Towers 10. Traveler’s Inn
2a. Baliff’s Tower 11. The Stumbling Giant
2b. Captain’s Tower 12. Saruun Guildhouse
3. Stables 13. Chapel of Avandra
4. Warehouse 14. Inner Bailey
5. Smithy 14a. Inner Gatehouse
6. Provisioner and Trader 14b. Inner Courtyard
7. Private Apartments 14c. Stables
8. Loan Bank 14d. Fortress


The following is a list (alphabetical) of the people of Restwell Keep that the PCs have met so far:

Bergen – Blacksmith

Citrian – Head wizard of Saruun Guildhouse

Fallek – Corporal of the Guard

Kendon Longstrider – Baliff of the Outer Bailey

Lord Drysdale – ruler of Restwell Keep

Scruffy, the Janitor – Janitor of the Saruun Guildhouse

Syradon – Scribe

Restwell Keep

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